hifidesign.net is the visual portfolio of Johnny Tomasello, an award-winning freelance visual effects artist, musician & producer based in New York City.


ikea's "made by the johnson's"

cj ramone's "won't stop swinging"

the underground ny "central park"

portrait/cut paper
8bit boom box/digital
fat duck logo/digital
hifi assassin record cover/digital
figure/pen & ink wash
figure study/pastel
anatomy study/charcoal
anatomy study/charcoal
anatomy study/charcoal
apple study/oil
dynamics study/oil
lighting study/oil
sculpture/2,000 gummy bears
boom box/vector
street art/stencil
illustration/pen & ink
light & form/oil
still life detail/oil
logo design/3D

Johnny Tomasello is an award-winning freelance visual effects artist, musician & producer based in New York City.
He has worked with Brand New School, Click 3X, CHRLX, Eight VFX, Northern Lights Post, Switch FX, Riot, Red Car, and Quietman on ad campaigns for Ikea, MTV, AT&T, McDonalds, Nike, Visa, Chase, Nissan, Rocca Wear, Budweiser, Haagen-Daz, and many others. Johnny has been involved in other projects, showing his visual work in galleries and film festivals earning him numerous awards and distinctions.
His original music has been licensed by MTV, VH1, Comedy Central and Showtime, among others, and has appeared in many of those networks original series. He continuously works on new material for independent release.

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Visit soul7, hifidesign LLC's music publishing company & record label, for the audio portfolio.


The New Orleans Canal Street Projection Project has selected my visual fx short film "One Little Fish Named Yo!" as their "Best VFX Short" of the year. It will be exhibited as part of their Media Experience Showcase.

The display projects films onto historic 19th and 20th century buildings, for 5 blocks along Canal Street in New Orleans, and lasts for 3 days.

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View the imdb profile page for more information about my visual effects & music composition work.

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His designs have been featured on pluginz.com (toolfarm), winning acclaim as "Work that Stretches the Limits of Design to Create 3D Work With 2D Tools"